There are matchmaking changes on the way for Destiny 2 ‘s Competitive playlist in the Crucible. Destiny 2 ‘s developer, Bungie, says the change will go into effect upon the next weekly reset on January 15 at 10 a. The changes come amidst a pretty long period of player complaints about how matchmaking in Competitive is currently working. The new matchmaking criteria will be much more weighted to finding teams that are of similar Glory rank. A common complaint among players is getting matched against fully-stacked teams that are at a dramatically higher Glory rank, especially as players first enter into Competitive to chase some of the mode’s pinnacle weapons. Right now, Competitive is using skill-based matchmaking and seems to be heavily weighting similarly-skilled teams or players against one another. Alternatively from totally lopsided matchmaking, sometimes the system can keep matching the same teams over and over again based on its current search criteria. Bungie says that imbalanced matches aren’t going to go away completely, but the developer believes their occurrence will be reduced dramatically. The downside is that with this Glory-based matchmaking, players will likely experience longer matchmaking times. There’s often a push-and-pull of matchmaking with faster matchmaking often casting a wider net and thus resulting in potential blowout matches, while matchmaking with more even-skilled teams can take much longer to match.
Hemmers: GLORY Agreement “Suspended”
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There are matchmaking changes on the way for Destiny 2’s Competitive playlist in the Crucible. Destiny 2’s developer, Bungie, says the change.
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Players can select to play two- stock one-on-one matches with a five minute time limit, two-minute time battles in two-on-two, either with a friend on their setup or by being teamed with another player online, or 4-player free-for-all matches. Self-destructing in a time match costs the player two points instead of the default one point. Both wins and losses from matches are recorded in this mode, alongside other statistics. If these statistics influence a matchmaking system of some sort is unknown, as no explicit matchmaking system has ever been described by an official source, and players continue to get matched against players of wildly varying skill levels regardless of their winrates.
If a player disconnects during a match in For Glory, their character will from then on be controlled by AI set to a low level. A player who is idle for 15 seconds during a match will be disconnected automatically. However, this idle check only looks at the player’s control stick; a player who is pressing buttons can still be disconnected for activity if they do not move for 15 seconds such as a Mr.
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Bungie is doing away with skill-based matchmaking for most Crucible modes as it apparently made the experience less enjoyable. Some of the cited reasons are longer queue times and potential lag. The new matchmaking is supposed to be connection-based so we should technically have fewer lag glitches where we keep shooting a Guardian and nothing happens. Similarly, this should help with hit registration but it remains to be seen how the system will work in reality.
For example, the TWAB mentioned that queue times should be lower now but we didn’t experience a noticeable difference so far. The matchmaking change has been applied to all playlist except for Elimination, Survival and Survival: Freelance. These modes will continue with skill-based matchmaking due to the players fighting for Glory as opposed to Valor resets. Similarly, Trials of Osiris will continue to use card-based matchmaking so you rewards will not merely depend on whether you will be queued up with strong players who have connection similar to yours.
According to the TWAB , Bungie are aiming to make Crucible more appealing to casual players as it is now supposed to be a mode “where the outcome of the match isn’t as important as enjoying the experience”.
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Legendary Dutch trainer and longtime GLORY matchmaking boss Cor Hemmers issued a statement today regarding recent reports of GLORY.
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